Goutye - CV

Be a part of the innovative world. I want to create software, game, artifical intelligence that can change the way people lives.

  • 2017/9-..AI Engineer at Square Enix Co., LTD (Japan) Japan Flag

  • 2016-2017Vulcanus in Japan: 4-month Japanese courses - 8-month internship at Square-Enix (Japan) Japan Flag

  • 2016 Mar-AugIntern programmer at ForceField (Virtual Reality company (Games, Experiences)) (Netherlands) Netherlands Flag

  • 2015 May-AugInternship at NAIST (Imaging-based Computational Biomedicine Research) (Japan) Japan Flag

  • 2014 SummerWaste Management Worker (SMICTOM Vitré – Ille et Vilaine)
  • 2013-2014Tutoring for schoolboys & high school students – Math/Physics
  • 2012 SummerWaste Management Worker (SMICTOM Vitré – Ille et Vilaine)
  • 2010-2012Tutoring for schoolboys & high school students – Math/Physics
  • 2013-2016

    ENSICAEN - Ecole Natonale d'Ingenieur de Caen (French Engineering School, equivalent to Master degree)

    • Field:Computer Science

    • Specialization:Digital imaging & Multimedia

    • In parallel:Master IMALANG

  • 2011-2013

    CPGE MPSI/MP - Lycée de Kerichen (Brest) (Details?)

  • 2011

    Highschool diploma (Sciences- Math specialization) (with Honors)

  • 2008

    First Aid and CPR Certification

A post-mortem of most of these projects can be found on blog.goutye.com
  • From companies
    • 2014-2015

      Implementation of 5 image processing algorithms on GPU (Optimisation/Bench) (Company : ADCIS)

  • From ENSICAEN school
    • 2015 Apr

      ENSICAEN: TunnelGL (1week, team of ~3)

    • 2014 Dec

      ENSICAEN: Boardgame Framework (7weeks, team of 6) (Projects Manager)

    • 2014 Apr

      ENSICAEN: IA car

    • 2014 Jan

      ENSICAEN: Go game

  • Personal/Friend-team projects
    • 2015 Sep-Nov

      Ploucs Messenger: A chat application (like the old MSN or SteamChat)

    • 2015 Feb-???

      EasyLD: A game development toolkit (Framework + Software)

    • 2015 Aug

      LudumDare 33: A game in 48h (Solo) Theme: You Are The Monster

    • 2015 Apr

      LudumDare 32: A game in 48h (Solo) Theme: An Unconventional Weapon

    • 2014 Dec

      LudumDare 31: A game in 48h (Solo) Theme: Entire Game on One Screen

    • 2014 Aug

      LudumDare 30: A game in 48h (Solo) Theme: Connected worlds

    • 2014 May

      LDShare 1: A game in 48h (JAM)

  • Computer skills
    • Programming

      C, C++, C#, Java (J2EE), Lua, Python, Caml

    • Libraries

      OpenCL, OpenGL, CUDA, Qt, Android

    • Game Engines

      Unity, Unreal Engine

    • Web Dev

      HTML5, CSS3, PHP, JavaScript, Ajax, SVG, Flash, Semantic web

    • Database

      MySQL, PostgreSQL, XML technologies

    • Tools

      GNU toolchain, Git, Valgrind

    • Modelisation

      UML

    • OS

      Linux, Windows

    • IDE/Editor

      Eclipse, Vim, Sublime text, QtCreator, Android Studio, IntelliJ Idea, Microsoft Visual Studio

    • Documentation

      Doxygen, Javadoc

    • Img processing

      Vincent, IRTK, ...

  • Linguistic skills
    • French

      (Mothertongue)

    • English

      (C1 - TOEIC 845pts) Full professional proficiency

    • Japanese

      JTEST 612/1000 - Rank C - Equivalent JLPT N2 - March 2017

    • CEFR B2 - December 2016

    • JLPT3 - December 2015

    • German

      (B1 - Intermediate)

  • Computer
    • Game development
    • Software development
    • Web development
    • Community management
    • Hobbies
      • Reading
      • Writing
      • Japanese animation
      • Japanese Manga
      • Playing independent games
    • Sports
      • Cycling
      • Swimming
      • Running
      • Handball (4 years)
    • Trips
      • Germany (Twice)
      • Spain
      • Japan (3-month internship and 1-year program)
      • The Netherlands (6-month internship)

Goutye - CV

[2015/09/30] Port Tesseract game to a Mobilyz platform(3D Cube)

[Progress] Mobilyz is a sort of real Cube with 4 faces. More details on Realyz.com. The goal is to create the 4 required view required with, for each view, the left camera view, and the right one (3D). Also, we will have to handle the position of the viewer and his actions via a tracker.
[Planned] ->02/07] Port 100%

[2015/09/11] Ploucs Messenger

[Progress] An old project idea of early 2014. The goal was to program a chat server/client in order to speak between the members of Plouc's as easily as possible. The goal is, then, to be better than Steam chat and MSN (old loved software).
[Planned] Network: handle the case of a lost packet 0%
[Planned] Auto update V2 0%
[09/11->09/14] TCP version 100%
[09/14->09/21] Web server version 100%
[09/21->09/27] Design + Notification 100%
[09/27->10/04] Reorganization, Emoticons, Download, Notification, connexion/disconnexion 100%
[10/04->10/09] Resizable, debugging, sound (notification), URL 100%

[2015/03/02] Website v2

[Progress] Make a real website, and let the wordpress part for the blog.
[Planned] Read the blog articles on goutye.com 0%
[03/08-> ? ] Design of description/tasks 25%
[03/02->03/06] CV 100%
[03/07->03/08] Projects 100%

[2015/02/01] EasyLD : Framework and tools for Drystal - Löve2D

[Pause] Project to allow the programmer (who uses Löve2D or Drystal) to programm a game as easily as possible . More details
[Planned] Mapping : movement informations 0%
[05/14-> ? ] Screen & Transition 92%
[02/10->02/18] Area, Shapes, Collides 100%
[02/18->02/19] Sprite animations 100%
[02/19->02/21] Callback / Tweening 100%
[02/27->03/02] Font : load, outline and rotation 100%
[02/04->03/07] Tileset / Map 100%
[03/03->03/14] Music / Playlist 100%
[03/25->03/25] Drystal/Love instantiated in EasyLD for launch 100%
[03/27->03/27] Window 100%
[03/14->03/28] Print timed 100%
[03/30->04/12] Camera 100%
[03/14->04/14] Sprite Animations Area version 100%
[05/18->05/21] DepthManager 100%
[05/18->05/21] Surface 100%
[05/21->05/22] Postfx 100%

[2015/05/06] Internship NAIST (Nara, Japan)

[End:2015/08/23] 3-month internship during my junior year of Master Degree at NAIST (Nara, Japan). The goal was to improve an existing method called "Hierarchical Multi-atlas Method" as well as organized the repository. This laboratory is the ICB-lab (Imaging-based Computational Bio-medicine) and was leaded by Prof. Sato.More details
[05/07->05/14] Summarize of Muscle segmentation (hierarchical multi-atlas method) 100%
[05/13->05/18] Tools and script for running the muscle segmentation 100%
[05/18->06/10] Manual Segmentation of missing data 100%
[05/18->08/10] Hierarchical Multi-Atlas method: Parallel 100%
[05/18->08/10] SFS and improved SFS added to the method (2nd stage) 100%
[05/18->08/11] BestAtlasSelection for the last stage of the method 100%
[08/10->08/23] Report & Oral presentation at ENSICAEN 100%

[2015/08/21] LD33: You are the monster

[End:2015/08/22] Fourth participation to Ludum Dare! 48h game jam alone this time. Theme : You are the monster (More details soon)
[08/21->08/22] Make the game 100%

[2015/04/18] LD32 : An unconventional weapon

[End:2015/04/19] Third participation to Ludum Dare! 48h game jam alone this time. Theme : An unconventional weapon More details
[04/18->04/19] Make the game 100%

[2014/11/01] Implementation and Optimization on GPU

[End:2015/04/10] Implementation and optimization of 5 image processing algorithms. ENSICAEN Project with the company named ADCIS
[11/21->12/24] CPU Implementation (Basic, SSE, TBB) 100%
[01/25->02/09] Oral presentation 100%
[01/25->03/01] Documentation about GPU/CPU Market 100%
[02/15->03/21] Implementation OpenCL 100%
[02/15->03/21] Implementation CUDA 100%
[03/01->03/25] Optimization CUDA 100%
[03/08->03/25] Optimization OpenCL 100%
[03/24->04/03] Final report 100%
[03/24->04/10] Final oral presentation 100%

[2015/03/31] TunnelGL : OpenGL game in one week

[End:2015/04/08] The goal was to develop a simple game with OpenGL. Only 1 week, in a team of ~3. This was an ENSICAEN project. We managed to get beautiful game, well polished. You can download it and play on the links :More details
[03/31->04/08] Make the game 100%

[2014/12/01] EasyGame: Boardgames framework

[End:2015/01/09] The goal was to develop a boardgames framework to allow a developer to program a board game as fast as possible. Only 7 weeks, in a team of 4. I was the leader et this was an ENSICAEN project. We managed to get the best score and assessment (17/20). You can download it and play on the network with your friends on the links : More details
[12/01->01/09] Make the framework and the games 100%

[2014/12/05] LD31 : Entire game on one screen

[End:2014/12/06] 48h game jam, alone again. Theme : Entire game on one screen. More details
[12/05->12/06] Make the game 100%

[2014/08/22] LD30 : Connected worlds

[End:2014/08/23] 48h game jam alone this time. Theme : Connected Worlds. More details
[08/22->08/23] Make the game 100%

[2014/05/23] LDShare1 : Non linear three worlds

[End:2014/05/24] LudumDare like in 48h with 3 of my friends. Theme : Non linear, three worlds More details
[05/23->05/24] Make the game 100%

(c) Gautier Boëda, all rights reserved.